AI Insights · Timothy · July 2022
Top 5 io Games Applications Performance in Luxembourg Q2 2022
Explore the performance trends of the top 5 io games in Luxembourg during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 io games in Luxembourg showed varied performance across downloads, revenue, and active users. Here’s a detailed look at their trends based on data from Sensor Tower.
Agar.io
Throughout Q2 2022, weekly downloads for Agar.io fluctuated, peaking at 77 in the week of April 11 and dropping to a low of 18 in early June. Revenue saw a gradual decline, starting at around $59 in late March and ending at $12 by the end of June. Active users initially increased from 147 to 173 in early April but then experienced a steady decline, settling at 124 by the end of the quarter.
Hole.io
Hole.io experienced a significant drop in weekly downloads from 595 at the end of March to 181 by the end of June. Revenue showed a mixed pattern, with notable peaks at $33 in late April and mid-June. The number of active users decreased from 2517 in late March to 1165 in late June, despite a small rebound in May.
Snake.io - Fun Online Snake
Weekly downloads for Snake.io - Fun Online Snake saw a gradual decline over the quarter, starting at 300 and ending at 171. Revenue saw sporadic increases, with a peak of $41 in early May. Active users decreased from 2111 in late March to 1432 by the end of June, despite minor fluctuations throughout the period.
Paper.io 2
Paper.io 2's download numbers began at 70 and saw a slight increase to 125 in early April before declining to 17 by the end of June. Revenue remained relatively low, with a few minor peaks, such as $34 in late April. Active users dropped from 463 in late March to 264 by the end of the quarter, with a brief increase in late May.
Little Big Snake
Little Big Snake maintained relatively stable download numbers, averaging around 15 per week. Revenue saw sporadic activity, with peaks at $31 in early May and late May. Active users remained consistent, fluctuating slightly around 60, with a peak of 73 in late May.
These trends highlight the dynamic nature of the mobile gaming market in Luxembourg. For more detailed insights, visit Sensor Tower.